This is going to be your go-to resource for installing modifications for San Andreas Multiplayer. It is lucrative that you follow these guidelines to achieve a nearly bug free and great looking SAMP.
I'll be trying to walk you through a standard Steam Installation and we'll move on to modding from there.
Also here's some old files I used to host here: Link
The guy who runs ModMixSets documented a ton of errors. Check it out here: Link
Install GTA:SA from STEAM.
You're going to grab the following program from GTAForums. Link
Hit downgrade and choose a new location for your SAMP version of GTA San Andreas. We'll be using this directory for the rest of this document.
Done. Move on to the next step.
This modification is not optional. I 100% recommend that everyone has this mod if they play SAMP. It fixes a lot of bullshit crashes that should not be happening.
Grab it here: Link
You're going to overwrite anything and everything your new GTA SA installation.
STEPS TO STAY ORGANIZED:
Done, you've just kept your entire main directory relatively clean.
Run your game and ensure that SAMP is loading properly.
Let's face it, ENB is pretty shit these days. You've probably crashed after installing an ENB based modification. I've got a solution for you. I call it the SAMP_UnFucker script. This is going to let you load ENBs. However, I prefer ReShade these days due to the active development and amount of shaders available.
Mileage may vary.
Create a file called 'SAMP_UnFucker.bat' and insert the following code:
TITLE Ivy's SAMP UnFucker
::: |_ _|
::: | |_ ___ _
::: | \ \ / / | | |
::: _| |\ V /| |_| | UNFUCK YOUR SAMP INSTALLATION
::: |_____\_/ \__, | Let's fix that ENB bruh.
::: __/ |
for /f "delims=: tokens=*" %%A in ('findstr /b ::: "%~f0"') do @echo(%%A
for /f "delims=" %%i in ('wmic useraccount where "name='%UserName%'" get sid /value') do (
for /f "delims=" %%j in ("%%i") do set "%%j"
pushd %~dp0 >nul 2>&1
echo GETTING OLD .EXE NAME FROM SAMP_UnFucker.txt
if exist SAMP_UnFucker.txt (
echo FOUND OLD EXE NAME
) else (
echo USING 'gta_sa.exe' AS DEFAULT .EXE
@echo gta_sa.exe > SAMP_UnFucker.txt
set /p old_exe=<SAMP_UnFucker.txt
echo RENAMING OLD .EXE
set /p old_exe=<SAMP_UnFucker.txt
if exist %~dp0%old_exe% (
echo UPDATED FILE NAME
ren "%~dp0%old_exe%" "%new_exe%.exe"
) else (
echo FILE WAS NOT FOUND. RENAME GTA .EXE TO %old_exe%
echo UPDATING REGISTRY ENTRY FOR SAMP
REG Query "HKEY_CURRENT_USER\Software\SAMP" >nul 2>&1
if %errorlevel%==0 (
REG add "HKEY_CURRENT_USER\Software\SAMP" /v gta_sa_exe /d %new_path%
) else (
echo KEY WAS NOT FOUND. GIVING UP. REINSTALL SAMP. /me kills himself.
echo WRITING NEW .EXE FILE TO HISTORY
@echo %new_exe%.exe > SAMP_UnFucker.txt
echo DONE! STARTING SAMP.
Create another file called 'SAMP_UnFucker.txt' and put the following inside:
Great, what this script will do is completely change your 'exe' name each time you run the batch script. If you want to play SAMP, launch this batch script and let it work its magic. It will update a registry value and fix a really annoying d3d9 loading issue.
Speaking of d3d9...
I've been using ReShade these days. Grab the latest version from here: Link
Run the .exe file, locate your newly renamed 'gta_sa.exe' and install ReShade in your main directory.
Here's my 'DefaultPreset.ini': Link
TEST YOUR GAME AFTER INSTALLING THIS.
God damn do I fucking hate .lua script but anyway here's a way to load .lua files.
Windows Defender is going to see this as a virus. Tell Windows Defender to shove it.
DOWNLOAD THE ARCHIVE VERSION
Can't have a GTA:SA game without CLEO!
Cleo is going to install in your main directory. Keep the CLEO.asi file there. All of your .cs scripts are going to go inside of the 'cleo' folder.
ModMixSets is probably the ONLY cleo script you will ever need. Open up the .ini file sometime and mess with it. There's a lot to change, edit, and use.
Because this is already installed by default let me give you the run down on how this works. You have a folder called 'modloader'. The way you organize your stuff doesn't matter.
Create individual folders for each thing you want to use:
You put the files extracted from mods into those folders.
In-game you can refresh your modifications on the fly as well as CHANGE THE PRIORITY OF A FOLDER. If a mod pack is half complete but you really like it, you can raise the priority so that it over-writes another mod pack. THIS IS REALLY USEFUL. USE IT.
As a general rule of thumb, vegetation should overwrite everything else.
Didn't install SAMP ADDON? Too bad you will never utilize a TimeCyc from this point forward.
Create a folder in modloader and place a 'Timecyc.dat' inside of it. You now have a working Timecyc for SAMP.
Here's the one I use: Link
Inside of your scripts folder you should already have this modification.
Replace the following inside of SALodLights.ini
Enable = 1
MinDrawDistanceOnTheGround = 10000.0
Factor1 = 8.0
Factor2 = 3.0
StaticSunSize = 20.0
TimedObjectsDrawDistance = 0.0 // All values below 10.0 will be used as a multiplier, otherwise as a draw distance.
NeonsDrawDistance = 2000.0
LODObjectsDrawDistance = 2000.0
GenericObjectsDrawDistance = 2000.0
AllNormalObjectsDrawDistance = 0.0
VegetationDrawDistance = 2000.0
LoadAllBinaryIPLs = 1
PreloadLODs = 1
Enjoy your ridiculous draw distance.
(Terrible Music Edition)Nvidia Inspector Download: Link
If anything else needs to be added or changed I'll update this post. Enjoy.
Key things after the above steps: