I came across a very interesting image of someone who is currently working on a script. I figured I could write an article on this small subject since it applies for all multiplayer clients such as alt:V, RAGE:MP, etc. that have a client-side and server-side event system.
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Now. Looking at this image it looks like some normal job code for a Trucking job. There's a glaring issue with this code but it may not be incredibly obvious for the average developer.
Let me highlight where the issue is.
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What is wrong with this code?
Just going to loosely define some problems with this code with their problem and their solution(s).
Problem: There is no way to determine if the player is actually at their respective location.
Run an if statement to make sure they're at their location server-side.
Problem: There is no way to prevent the player from simply teleporting their vehicle and self to fulfill the job quickly.
Add a simple cooldown to job completion time. Prevent the player from instantly finishing the job and receiving their money.
Problem: There is no boolean stating the player is currently doing this job on server-side.
Should definitely throw an if check to see if they're running the job.
Problem: There is nothing preventing this event from being called through other means such as some form of V8 Injection.
Should definitely add flags for putting the player into a job and prevent this event from being called if they're not currently serving that job.