This is a brief tutorial on combining two seperate .nifs together with their collisions attached.




First .NIF File


Open your first .nif file and open your 0 - NiNode branch and select the NiNode inside. Then you're going copy the branch. If you don't like right-clicking I recommend using CTRL+C to easily copy it.

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Keep the file open.

Second .NIF File


This is the second .Nif we'll be pasting our first .NIF into.

Open the .nif and select the header or the 0 - NiNode.

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Then press Ctrl+V to paste the Node we copied earlier.

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Now we're going to click on our header, and look down at the Block Details. Here's what the header looks like selected.

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We'll look down at the 'Block Details' now and we'll look for the 'children' section and expand it.

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As you can see the #9 is grayed out and we need to fix that.
Change the 'Num Children' to 2. Because we have two seperate NiNodes.

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Then move your NiNode onto the second line in your expanded children section.

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You can press the little green refresh button to fix how many lines show.
Now that we've fixed our structuring we just need to fix our naming scheme.

If you look at the 'Block List' section again you'll notice two things.
The one I have selected shares the name with the header.
Th other NiNode inside the NiNode is uniquely named.

So we need to name it something unique.

[img]http://i.imgur.com/Y5EPi6T.png[img]

Select it, go down to the 'Block Details' and double click the 'txt' icon to change the name.

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Once we've done that you should have something that looks like this:

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Now we need to select the BSTriShape inside and correspond the name of our new name to it.
So instead of MyCustomObject for the BSTriShape name we name it 'MyCustomObject:0'.

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Here's how our finalized object list looks.

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Great, now you just re-apply your textures and you're good to go.

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Pretty straight forward, and you can add tons of NiNodes together with collisions.
Have fun.